" The benfits of having ships half the size of others is simple, we can field twice as many and build ships twice as quickly, why do you think? "
The Falconians are one of the newer alien affilaitions introduced in 197. They introduced a new blend of game play being completly different and "alien" to most other affilaitions.
We are an Empire of Avians, but unlike normal birds we are about 5ft 8inches tall and have a nice wing span. We also have arms, that are just as dexterius as human arms and we are covered in feathers, which means that we dont need clothing. We prefer meat to anything else, when we need to eat, but this have been found to give problems on certain worlds. On our home world we practice cannibalism, as the main dinner is an animal called Ground Bird, a variation of Turkey, Pheasent etc, we dont react to this ourself as its very normal for us too eat them, but some humans seems to think its wrong of us to eat them, but what do they know, they are only aliens and know nothing of our culture.
The Empire was formed less then 7 years ago, right after our great skirmish (called the Civil War), to begin exploration and colonisation of outerspace, so 3 clans desided to form the Empire, under the leadership of Chief Sarek, these three clans where Falcon, Raven and Eagle. It was believed that there was only one race in the galaxy and that was us, so we spent the next 4 years preparing the Empire to colonise another systems then just our own.
Due to House Raven being still weak after the war with Clan Vulture, we agreed to let the Vultures join with the Empire, so they could form the military of the Empire, even if we did not think we needed it, and it has lasted well. In the year 197 we installed the newly researched jump engines into our Flagship the Kazara, and it was sent on its way and located alot of aliens in the system of Yank. Since then we have focused our intension on trading and learning about our galactic neighbours while at the same time increasing our empires size. Harkon the Vulture Leader faked his death in 198, for un known reasons, but it meant that his House become a clan again, but with his return the house was reformed as the Guardians of Falconia.
The Emperor is the most powerful man in the Empire, his might is so, that he gets a larger say in what happens in the Empire. In respect to the FCN laws, the Emperor has final say of what is going to happen to anyone that breaks FCN laws, within the Empires border, but if a position attacks another position, then it is up to the VPDs assignment to bring the Offender to justice. The Elder Chief or VPD is second only to the Emperor, he is quite a powerful man, Commander of the Military Forces of the empire. The Protector is not a political as such, but the guardian of Falconia and if Falconia is under attack then he gains control of the Military forces of that world.
A life of a falconain star
captain is one of trade and colonisation, the FCN are well trsuted
throughout the galaxy and are welcomed everywhere. The only military
action the empire has been is was a brief conflict in the Wastelands
due to hostilites caused by the Hexamon, this was soon cleared
up and the wastelands became FCN territory.
FCN Abilities:-
1) Every FCN ship can carry 40 MU's of cargo per hull as opposed to the standard 20 MU's
2) All FCN colonies can have 3 times as many special complexes then any other affiliation.
3) FCN Space fighter weapons are more powerful that anyone else's.
4) All Falconian positions have a strange disease called the alien plague this is a deadly virus that all falcons are blessed with.
5) FCN have a Base speed modifier of 1.3 making there ships only slightly faster then most.
6) The FCN operate the Cygnet
6/12/6, Skyhawk 10/22/10, Raven 11/29/10,
Condor 4/45/10 and Dreadwing 16/32/20
If you are interested in the FCN contact:-
Dan Larsen(PD): sarek@post3.tele.dk
David Lerwill(VPD): david@dwlgames.co.uk
Any comments please send to:- Flagritz@hotmail.com